Over the past several weeks, I’ve been (gradually) playing through Princess Tomato in the Salad Kingdom and recording my thoughts in an impressions post. They go into its history, its strenghts and weaknesses, relevance in the marketplace at the time, and oftentimes even interview key players involved with the platform in some way.I just completed the game tonight, so if you haven’t been following along (who am I kidding, who would really be checking in every day to see if I’ve updated it? These articles are a great introduction to the different platforms that are out there, and the “Perfect Ten” portions where they recommend 10 games everyone should play are a great way to figure out where to start when exploring a new system.
The game is a graphical/text adventure in the same style as Deja Vu, Shadowgate, etc. Its cheery fruits and vegetables theme makes it seem like it might be meant for kids, but there’s some weird stuff going on here. You get info on all the platforms you’d expect, like the Atari 2600, NES, Genesis (or the Mega Drive, as they call it), plus some of the more obscure, like the 3DO, Jaguar, NEC PC-FX, and 8-bits like the ZX Spectrum and Dragon 32.
A visit to a cabaret where you can buy a sexy Apricot and Lemon a round of drinks? I don’t like how some destinations and objects don’t appear until you do otherwise obscure/totally unrelated actions. Basically, it’s 256 pages of pure content covering 35 different platforms. Since this is a compliation of past articles instead of fresh content, anything that wasn’t already covered in a Retroinspection isn’t included.
A drunken drifter passed out on a park bench who needs your help to cure what is clearly a hangover? After playing through Zillion, I’m crazy happy this game has passwords to continue. The gameplay has been shaken up a bit with a couple unusual sections — some Rock/Paper/Scissors matches and a maze to explore. But on the plus side, the game doesn’t seem to let you do anything to really screw yourself over. So, no Colecovision, no 32X, no Neo-Geo, and no Play Station.
An underground network of resistance fighters trying to overthrow an evil pumpkin invader? I’m attempting to reach the Resistance base, but keep running into obstacles and puzzles. It’s more of the Lucas Arts style of adventure, rather than Sierra, in that you can’t die or lose. Nevertheless, if you’re into retro game collecting, I’m finding it a fascinating compliation and a great value.
I just really like Retro Gamer magazine and this special edition. And I want it to sell well enough that they make a second volume covering all the platforms that weren’t included in this edition…
Castelian originally caught my eye when I read about its Commodore 64 incarnation: Nebulus.
Namely, it’s the interesting graphical effect it uses during almost all of the gameplay that drew me to it.
The game is a puzzle platformer where you’re some strange pig/frog creature and you’re hopping around platforms on the outside of a series of cylindrical towers in an effort to tear them down. My first impression of the game was that it was pretty damn hard. Your pig/frog is not very mobile, doesn’t jump very well, and there are lots of awkwardly placed ledges to fall down and enemies to run into.
It’s nice to know you can experiment without fear of having to start over. Note that I’m in no way affiliated with Imagine Publishing and this isn’t a paid ad or anything.